Modelling

Here is an overveiw of some of the modelling I have done. I have done alot of modelling, but I will only share a few of the best pieces here :)



Troodon

I created this dinosaur for our 4. semester project for Afilm and Eksperimentariet. I was really exited when i was told to do a raptor! I thought of the Steven Spielberg raptor from Jurassic Park, big thing with muscles and really scary looking. But instead I learned from a paleantologist that it was only 50cm tall and had feathers! Despite my initial dissapointment I got quite exited about this Troodon and learned alot from doing an adjustable feather rig. In the end i got it looking quite vicious and mean :) I also did the texturing for it.


Programs used: Maya, Zbrush, 3Dcoat, Photoshop



Archer Guy

I modelled and sculpted this character for an opening cinematic for an upcoming "secret" computer game, which will be out the fall of 2012.
I modelled in maya and then dragged it into Zbrush to create all the high details in the character. I must be quick to say that i didnt model the bow and arrow, which was modelled på Jeff Hansen.

Programs used: Maya, Zbrush, 3Dcoat




Tjubby

This turnaround is of one of my favorite characters i've made. A happy, energic, slightly fat dinosaur.

Software used: Maya 2010, Photoshop, Adobe Premiere



Zeus' Jobstone

This model was used for a closeup shot in our Sisyphus short. I did the unwrapping and texturing aswell:

Software used: Maya 2010, Photoshop, Adobe Premiere



Triceratops

This model i made in around a week as a warmup to our dinosaur project on 4. semester. I made a quick basemesh in Maya, and then sculped the details in Zbrush.

Programs used: Maya, 3D-coat and Zbrush